Frame the user problem
Bring the relevant observation and the question it raises. Agree which part of the experience the workshop will address.
Give a design conversation a clear problem, space for alternatives and a practical way to decide what to explore next.
Hosts sign up. Guests join with a name.
Bring the relevant observation and the question it raises. Agree which part of the experience the workshop will address.
Sketch several approaches with simple shapes and notes. Let people explain what each option would make easier or harder.
Select the concept with the most useful learning opportunity. Write a question to test before polishing the design.
Show the team the questions new users ask when they first arrive. Explore an example-led screen, a guided setup and a simple blank starting point. Annotate the assumptions behind each.
Take a clear concept and a focused research question into the next design step.
Design workshopsExample boardUse Boards for low-fidelity sketches and visual discussion. These drawings are not a coded interface or an interactive prototype.
Yes. Share an editable link and guests can join with a name to contribute to the canvas.
Start with 3 free live boards. Invite your participants through a link.
Start free